![]() Since there is no lock-on you attack in the direction you’re facing, but the camera will swing around wildly in combat and I often found myself throwing punches at thin air early on. I found the camera often quite difficult to work with, especially when fighting multiple opponents at once. That said, once you’re in the levels there are no loading times at all, and the maps instantly reset upon death. I think that they’re just too big, and on my system it caused loading times of upwards of 30 seconds. I attempted to run to the edge of one of the maps, one where the focus was on a very small area, and didn’t even see an end to the world. Coupled with the extreme loading times for very short levels, this can be quite immersion breaking. Technically, the game looks incredible although a few of the levels are rather sparsely decorated. There is no way to just survive an assault, and you’ll need to learn the game’s speed and timing to properly block and dodge enemies attacks and get in clean hits of your own - all in just a few seconds. This could sound rather simplistic and promote “button mashing” but - as I said before - the fights are quick, visceral and animalistic. You either hit or be hit, and the game determines on the fly how best to actually attack. Overgrowth shows little subtlety with its fighting, with everything coming down to four buttons: attack, block, roll and jump. I was practically untouchable even against unfair opponents, with their weapons and increased durability no match for the jump kick I spammed whenever I had the distance. ![]() Once I was there, and the muscle memory for blocking, dodging and hitting had developed, I became an action movie martial artist. There is something incredibly satisfying about the sheer brutality of the game from very early on the enemies will knock you around as much as you hit them and it took me awhile to get into the game’s rhythm. Fights in this game tend to not last more than a few seconds, even against the larger and meatier opponents. Overgrowth forgets such pleasantries and usually displays this system when an enemy is knocked to the floor with the full force of a six foot anthropomorphised rabbit’s kick onto its neck, snapping it immediately. In theory, I’m pretty sure you could break someone’s arm if the precision was there. Each and every character has a fully realised skeleton, and will take damage to those areas. The campaigns are quite short, each lasting about two hours but their brevity comes with the distinct knowledge that this is just a framework for the brutal combat system to live in.įew games I’ve played have paid as much attention to the biology of its characters. With three campaigns, four arenas with endless fighting and a never-ending supply of maps from the Steam Community, there is plenty to do in Overgrowth. Overgrowth is anything but barebones these days. I first found out about this game six years ago, when it had already had several years development time, and it’s hard to say how much has obviously changed - I barely remember what I had for breakfast this morning, let alone a barebones fighting game from six years ago! Some take more time than others, but few have been in active development as long as Overgrowth. Right now the game is a fighting/sandbox game, but in the future when the full game is released it will have a campaign and maybe multiplayer/co-op.// Reviews // 24th Feb 2018 - 5 years ago // By Jinny Wilkin Overgrowth Review A community-made auto updater is available as well. As stated before the game is currently only in alpha stage, but the games developers continue to update the game with new material. The game starts with 12 levels, but you can download a menu mod that adds about 55 more levels (Including, Parkour Maps, Arena Maps, and Plain Fighting Maps). But you can purchase the alpha here: for $29.95. ![]() The game is currently in the alpha stage, and is expected to come out in another year or so. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Overgrowth is a 3d action-adventure game for Mac, Windows, and Linux, coming soon from the independent game studio, Wolfire Games.
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